

The Player is now able to kill most Essential Characters. For instance, it allows you to hide Keys, Holotapes and Quest Items from your inventory, allows to scan your vitals or your surroundings, manages your Power Armor Upgrades (in case you do not want to use the cloakfield at the moment, for instance.) and much more. It is an "infinite" AID-ITEM added automatically to your inventory that extends your Pipboy functionality in an in-character way. PEPS! Or: Pipboy Extension and Personalization System. However, it requires Chemist (Rank 4) at the Chemlab and uses relatively expensive components. Tricky chemists are now able to craft Fluoroantimonic Acid Dispensers which will dissolve any breakable lock without the need of passing the STR check. Some cannot be forced open at all, though (Vault Doors, Elevator Doors, Hydraulic Doors, Objects requiring a key etc.) The required strength depends both on the lock and the material of the object you want to force open. If yes, just attack it with any melee weapon.

Just activate the respective container/door and you will get a message saying whether or not you can break it. You can now force certain locks open by brute force. Introduction of a few script-based features: Increased Confidence of Robotic and Supermutant Enemies so that they will fight you relentlessly.

This should stop strong enemies from fleeing from you. Decreased the flat damage reduction of Power Armor by one third. Having less than 30 AP gradually decreases your speed in 15% increments up to 45% slower movement. Iron Sights mode decreases your speed by an additional 20%.

